// test scene view { // (1.5,-0.5.0,3.4), // eye-point vector (5.5,0,4.0), // eye-point vector (0,0,0.31), // target pos (0,0,1), // up-vector 1,1 // width/height angle } light area 8 8 (1,0,0) (0,1,0) { (0,0,4.8), // pos (24.0,24.0,24.0) // color 1.0 // damping } object floor { (0,1.5,0) // pos (0,0,1) // normal (0.8,0.1,0.1),(0.4,0.1,0.1), // color 1.0 // size material { (0.8,0.8,0.8), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 5, // specular 0.3, // reflect 0.0, 0 // transparency,refract } texture { "bg02-02.bmp" } } object box { (-1,-1,0.5) // pos (1,0,0,0.2) // rotation 1,1,1 // width,height,depth material { (0.0,0.5,0.0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 1, // specular 0.5, // reflect 0, 0 // transparency,refract } } // mirror object box { (-4,0,2) // pos (1,0,0,0) // rotation 0.1,6,4 // width,height,depth material { (0.0,0.0,0.0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 10, // specular 1.0, // reflect 0, 0 // transparency,refract } } object tripyramid { (.8,0,0.001) // pos (1,0,0,0.0) // rotation 2,2 // width,height material { (0.0,0.0,0.0), // diffuse (0.2,0.2,0.2), // specular color ( set r=b=g ) 4, // specular 0.0, // reflect 1.0, 1.170515 // transparency,refract (0.0,0,0), // ambient (0.5,0.5,0.0) // opaque color } } object sphere { (-2,0,0.5), // pos 0.5, // radius material { (0.8,0.8,0.8), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 2, // specular 0.3, // reflect 0, 0 // transparency,refract } } object sphere { (2.7,1.1,0.7),0.7 material { (0.3,0.3,0.3), // diffuse (0.6,0.6,0.6), // specular color ( set r=b=g ) 3, // specular 0.0, // reflect 0.85, 1.152 // transparency,refract (0.0,0,0), // ambient (0.0,0.5,0.5) // opaque color } }