// test scene view { (1,1,4), // eye-point vector (0,0,0), // target pos (0,0,1), // up-vector 1,1 // width/height angle } light line 32 (0,0.07,0) { (2,0,3), // pos (0.5,0.5,0.5) // color } light line 32 (0.03,0.03,0.05) { (1,4,5), // pos (1.0,1.0,1.0) // color } object floor { (0,1.5,0) // pos (0,0,1) // normal (0.8,0.1,0.1),(0.4,0.1,0.1), // color 0.3 // size material { (0.0,0.5,0.0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 5, // specular 0.2, // reflect 0, 0 // transparency,refract } } object csg sub { src1 sphere { (0,0,1) // pos 1 material { (0.9,0.9,0.9), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 1, // specular 0.0, // reflect 0.0, 1.2, // transparency,refract (0.1,0.1,0.1) // ambient } texture { "wood.bmp" } } src2 box { (0,0,1) // pos (1,-0.3,0.1,0) // rotation 1,1,2 // width,height,depth } }