// test scene view { (-1.5,0.5.0,3.4), // eye-point vector (0.15,-0.05,0), // target pos (0,0,1), // up-vector 1,1 // width/height angle } light { (0,0,0.8), // pos (4.0,4.0,4.0) // color 1.0 } object floor { (0,1.5,0) // pos (0,0,1) // normal (0.8,0.1,0.1),(0.4,0.1,0.1), // color 0.3 // size material { (0.0,0.5,0.0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 5, // specular 0.6, // reflect 0.0, 0 // transparency,refract } } object sphere { (0,0.66,0.5) // pos 0.5 material { (0,0,0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 4, // specular 0.2, // reflect 0.8, 2.5, // transparency,refract (0.0,0.0,0.0) // ambient } } object sphere { (0.5,-0.33,0.5) // pos 0.5 material { (0,0,0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 4, // specular 0.2, // reflect 0.8, 2.5 // transparency,refract (0.0,0.0,0.0) // ambient } } object sphere { (-0.5,-0.33,0.5) // pos 0.5 material { (0.0,0.0,0.0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 4, // specular 0.2, // reflect 0.8, 2.5, // transparency,refract (0.0,0.0,0.0) // ambient } } object sphere { (0,0,1.4) // pos 0.5 material { (0,0,0), // diffuse (0.5,0.5,0.5), // specular color ( set r=b=g ) 4, // specular 0.2, // reflect 0.8, 2.5, // transparency,refract (0.0,0.0,0.0) // ambient } }