.zoom3 (trance generation) .a demo in 64k released at Assembly'03 .produced by .AND Dmitry Andreev (code, idea, design, 3d modeling, softsynth, speech, sound and visual effects, additional music) .Cybermag Kyril Neznamov (main music) .zoom 3 compression is 5Mb of textures crunched into 1kb 70Mb of sound data crunched into 5.5kb 3D world of 80000 vertices and 150000 faces is 4Mb of 3D data crunched into 10kb .we greet 3state aardbei ainc bomb calodox cocoon conspiracy critical mass doomsday exceed elitegroup farbrausch fuzzion haujobb inf kolor kewlers mfx nomad orange pulse popsyteam proxium sunflower taat tpolm t-rex tbl unik .you make us happy scene.org staff assembly orgs breakpoint orgs .contacts and site email : and@intercon.ru site : http://and.intercon.ru or http://www.intercon.ru/~and .the zoom was born Acctualy this demos was started then Assembly'02 has finished. The idea was to make a demo in techno style with latest 3D technologies usage just in 64 kilobytes limitations. There is unificated perpixel lighting model (phong like) base on pixel and vertex shaders pipe. And because of this the base 3D platform is GeForce3 video card. In general case this demo will work on every 3D video card which support pixel and vertex shaders v1.1 Since Squish 64k was released I have worked on new compression technologies and sound synthesis engine. Before summer of 2003 I did a lot of tools and stuff for new 3D engine but started to do that just in january of 2003. And when its prototype has been finished I've been ammazed of such compression ratios. I was shocked, because it was 3-4 times effective than the same things in Squish. Of course, one of most interesting part of intro was softsynth. Because I didn't make realtime softsynths ever, but I have understood, what it is greate way to get our music a lot of sound effects and features. As base platform for my new softsynth I've got BUZZ. Because it is looks like classical tracker which I know how to use, and I don't needed to have any special device like a MIDI keyboard to make a music, and Cybermag too. As result you hear this music rendered in realtime. .well I hope you like our intro. .c u .byTe yaaaahhhh!!!!!! .65536 bytes reached .esche uvidimsia .poka